Zungen
Squire
posted 12-12-19 07:49 AM
CT (US)
2 / 2
RE 1: that makes sense. Maybe even 0 town centers.
RE 2: the situation here is a little complicated. I have 3 players, A, B and C. A and B are allied, B and C are allied. A and C are enemies.
A base is embedded in B base and needs to destroy B eventually, but I don't want A getting smart and start ground attacking B base. I could just use triggers and say 'too many B destroyed buildings=>change stance' BUT I don't want C accidentaly destroying B buildings with onagers and B declaring A enemy because of it.