First off, I'd like to complement the Malay as a civ because they can do so many things.
They aren't a knight civ, but are aimed mainly at elephants. I like the campaign for these guys, not to mention how cool Gaja Madah is.
What's good about this civ? I'll make a list.
- Harbors fire arrows
- Harbors cost only wood
- Karambit Warriors create fast
- Battle Elephants resemble Cataphracts
- Full Archer line
- Bombard Cannons and BB Towers
- Keeps
- Great Navy
- Monks can convert siege weapons
- Onagers and Heavy Scorpions make good siege line
- Trebuchets have siege engineers
- Sword line costs no gold
- Have Halberdiers
- Cavaliers among the best because of supporting units
- Can make a good wonder victory on custom maps
- Battle Elephants cost 50 gold
With all of this, they aren't great at rush, but I'd support them in Custom maps, late-game setups, or even Post-Imperial Starts. Because they mostly rely on their navy, it can be troublesome to work out victory on a land-only map. I like to use Harbors on river maps or continental, then make castles and towers far behind to break any forces that come through. A real game is with 100 villagers, and 100 military, 10 trebuchets. Nothing less. Anything that begins like 3 is a slugfest and a slaughter. Give your thoughts on Malay strategy, and also, remember your Karambit Warriors aren't strong vs siege, but can double up with onagers to cream enemy knights on split formation, stand ground mode.
I am 2000 Elo and 1906 Elo custom maps. I'm in the top 600 players, so I mean well!
They aren't a knight civ, but are aimed mainly at elephants. I like the campaign for these guys, not to mention how cool Gaja Madah is.
What's good about this civ? I'll make a list.
- Harbors fire arrows
- Harbors cost only wood
- Karambit Warriors create fast
- Battle Elephants resemble Cataphracts
- Full Archer line
- Bombard Cannons and BB Towers
- Keeps
- Great Navy
- Monks can convert siege weapons
- Onagers and Heavy Scorpions make good siege line
- Trebuchets have siege engineers
- Sword line costs no gold
- Have Halberdiers
- Cavaliers among the best because of supporting units
- Can make a good wonder victory on custom maps
- Battle Elephants cost 50 gold
With all of this, they aren't great at rush, but I'd support them in Custom maps, late-game setups, or even Post-Imperial Starts. Because they mostly rely on their navy, it can be troublesome to work out victory on a land-only map. I like to use Harbors on river maps or continental, then make castles and towers far behind to break any forces that come through. A real game is with 100 villagers, and 100 military, 10 trebuchets. Nothing less. Anything that begins like 3 is a slugfest and a slaughter. Give your thoughts on Malay strategy, and also, remember your Karambit Warriors aren't strong vs siege, but can double up with onagers to cream enemy knights on split formation, stand ground mode.
I am 2000 Elo and 1906 Elo custom maps. I'm in the top 600 players, so I mean well!