Samson209
Squire
posted 06-20-01 10:49 PM CT (US)
i'm making a multiplayer map, and i'm trying to add an explosion effect, like that found in archers hellfire/ blacksmith blood. i want the effect to become available, after every 250 kills. when the player reaches, the kills, i want a message sent to the player, prompting him/her to place his/her monkey boy on a little flag thing, witch would in turn, blow up everything in the center of the map, and change the everyones view to the center of the map. also, i have a few temporary map revealers. i can get the effect i want, but instead of being allowed after 250 kills, it goes off, right in the beggining of the scenario. if i've been to vague, i'm sorry, but please help me=) this is my first scenario, and besides this little problem, i'm quite pleased with it so far. thanks for any help u guyz!
jefflam
Squire
posted 06-20-01 11:22 PM
CT (US)
1 / 3
Oh man this is difficult...250 KILLS??! It its around 10 or so its at least better...
Samson209
Squire
posted 06-20-01 11:30 PM
CT (US)
2 / 3
what's the amount of kills necessary have to do with anything? this effect will likely kill of most peeps whole army, including a super kewl hero, similar to the one in germ's blood. i will probrably make the kill amount less for testing reasons, but i don't see how that's a problem...
Samson209
Squire
posted 06-21-01 00:08 AM
CT (US)
3 / 3
nm guyz, i needed some of my effect triggers, to start in an off state, and wait to be activated, instead of just going off=)