Well i was steadily working on my Robin Hood campaign (Still am) but more to the point as Inventories go I had a idea of finding some arrows maybe call them say 4Fletched Arrows give a description etc then effect activate trigger 2
Trigger 2 is as follows:
Condition Accumulate attribute kills 4 effect deactivate triggers that give u Fletched Arrows in the inventory. You can't deactivate a trigger that gives say a attack +2 however. Yet you can change this by making another trigger(Too many things to do at once causes mine to crash.) so I use condition timer 2 non looping starting state off effect change object -2 (Using the copy+paste previously found in research by others.Or u could have armour condition damage object set unit set amount effect display instructions "Armour has surpassed it's Survivability or something to that accord and then use that to -The Unit's armour or attack.
By BrandNewCar
Discworld Designer!
MY DESIGNS:-] 2002PTC Honourable mention, collaboration with Qazitory
Troll Bridge v1.3, Dragons Lair v1.1
Project Page
Trigger 2 is as follows:
Condition Accumulate attribute kills 4 effect deactivate triggers that give u Fletched Arrows in the inventory. You can't deactivate a trigger that gives say a attack +2 however. Yet you can change this by making another trigger(Too many things to do at once causes mine to crash.) so I use condition timer 2 non looping starting state off effect change object -2 (Using the copy+paste previously found in research by others.Or u could have armour condition damage object set unit set amount effect display instructions "Armour has surpassed it's Survivability or something to that accord and then use that to -The Unit's armour or attack.
By BrandNewCar
Discworld Designer!
MY DESIGNS:-] 2002PTC Honourable mention, collaboration with Qazitory
Troll Bridge v1.3, Dragons Lair v1.1
Project Page