I am working on a campaign about the resurrection of the Koelakian Empire, a fictional empire (represented by the Byzantine civilization) but I am a total programming dummy and have a problem to make a good AI. I want to make a Dark Age introduction scenario (little or no combat) and some Feudal Age battle and town scenario's. The Dark Age and battle missions (no army production) give me little problems, but the Feudal Age town missions are harder, because they require an AI that knows it must stay in the Feudal Age and has to build LOTS of troops to break through my defenses (like 30+). The standard AI has the illusion that it can advance to the Castle Age and harvests alot while building only a few Feudal Age troops. With AOE and ROR it was easy, I just made an .ai file (sort of a build list, easy to make) and used the built in Agressive.per file. With the new integrated .per files of AOK i am left in the dark. It is no longer easy for me to just make a 'build list' AI without having to do everything else. Can someone please help me and send an AI file that does the job to w.h.v.houts@student.tue.nl (it doesn't have to be really good, just build lots of Feudal Age troops and attack my town in large waves of troops). Thank you!
I have made it a bit shorter and to the point.
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What civ do yuo think has the best supper uint? - Shadow Warrior