posted 10-14-99 04:54 AM CT (US)
Well let me see if I understand it correct. If I use a AI scripting file it uses 'defaults' to controll the AI.
The Internal Strategic numbers are used to controll this default beheaviour right ? Or do I need to programm every aspect of the AI myself ? If not, how do I 'overrule' some of the default AI beheaviour ?
And also, can things be modified in the gamedate.drs (what about the code characters in the beginning, can I use a normal editor ?).
And is there more information besides the CPSB.DOC about these Internal Strategic numbers, because it all is a bit cryptic if you don't study the full gamedata.drs yourself.
Also will there be ongoing projects in rewriting the whole AI by other users (love to make one, but to less time to do the whole thing alone, so perhaps some of you guys like to work together on this ?).
posted 10-14-99 12:41 PM
CT (US)
4 / 13
Oh another question regarding this are these SN values for
all CP players, or can those be set per CP player ??
posted 10-15-99 12:12 PM
CT (US)
13 / 13
Man this is frustrating DeathShrimp sure enough you can use a AI to paly a "RANDOM" game but you cant play a scenario with a custom AI.