+-+-+-+-+-+-+-+-+-+-+-+-+-+- Current Project: Jaha- The Last resistance. AIM: DD Jahaz Lookin for a design team. Hit me if you want me. +-+-+-+-+-+-+-+-+-+-+-+-+-+-
Author
Replies:
Centurion7Z Squire
posted 10-02-01 09:02 PM
CT (US)
1 / 7
Well, here is my constructive criticism.
Road: I think the road looks OK. You should integrate the broken road into the fungus a bit more. Also, break up the road a bit. Stagger it a little, since it *is* in the forest, roots of trees would break it up anyway
Flora/Fauna: IMHO, there are too many berry bushes in the bottom right. It looks unrealistic, and I myself try not to put berry bushes where a white outline appears. That's just me, I guess. Try to integrate flowers (both kinds) into it - but don't overdo it by making a new kind of terrain with the flowers. Flowers should be a garnish, not the main course.
Other: You may want to add more gaia trees while taking out the forest trees. Also, add more pine. I think the leaves under the trees should have a bit of dirt 3 in them, to look better. Try starting with a dirt 3 base, then, using a 'double-click' technique, place leaves while moving the mouse around on it. Then, add forest trees from the units bar. I *rarely* place forests from the terrain tab.
Finally, I think it's a good start - yet, there is room for much improvement.
Happy scenario designing!
[This message has been edited by Centurion7Z (edited 10-02-2001 @ 09:03 PM).]
Jaha Squire
posted 10-03-01 02:56 PM
CT (US)
2 / 7
Thanks much appreciated
+-+-+-+-+-+-+-+-+-+-+-+-+-+- Current Project: Jaha- The Last resistance. AIM: DD Jahaz Lookin for a design team. Hit me if you want me. +-+-+-+-+-+-+-+-+-+-+-+-+-+-
Matei Squire
posted 10-03-01 08:23 PM
CT (US)
3 / 7
Good start, better than many I've seen.
Remove the gold mine and some of the bushes, and have only one deer or animal. After all forests don't really have gold lying around or animals all over the road.
I also suggest adding some dirt2 or desert in the forest; this looks very nice in my experience. Add some taller hills near the edge of the road too.
when i click the link, it tells me the image has been moved, and takes me to some skateboard site.
Mini Knight Squire
posted 10-03-01 09:15 PM
CT (US)
5 / 7
nice shot
the only thing i dont like sometimes, is when you put roads on really bumpy terrain. it looks unrealistic, because they tried to build roads on flat land all the time to shorten work time and effort.
no worries though...ive seen 200 campaigns that have road like that and have never marked down for it (i wouldnt mark down) nice job
~Mini Knight~ Proud scenario designer for Tsunami Studios "A fool has no fear, a hero shows no fear"
Jaha Squire
posted 10-03-01 09:21 PM
CT (US)
6 / 7
Alrite, thanks, i did move some terrain to flatten and have the gold mine because it just visably looks better. Changed some terrain and added a variety of different trees.. if you want another ss ill be more than happy to provide.
+-+-+-+-+-+-+-+-+-+-+-+-+-+- Current Project: Jaha- The Last resistance. AIM: DD Jahaz Lookin for a design team. Hit me if you want me. +-+-+-+-+-+-+-+-+-+-+-+-+-+-
The Editorbuilder Squire
posted 10-04-01 05:33 AM
CT (US)
7 / 7
nice on but place a rock instead of the gold mines