1. use the freeze object trigger and have it set on loop, the can still move it bit by bit, but it takes forever to move around
2. Condition: Bring Object to Object; Bring Object to area (for the object to object, set one as the bridge)
effect kill object-ship
effect remove object
(optional)
effect create object broken bridge (the bridge type you are using)
If you do the optional trigger, they you will need to determin how it creates the objects, like how big around the creation point. Good luck with your RPG!
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