Hrmmmm I wonder how the English TTF (1600 triggers!!!) can avoid crashing?
Ways to stop the scn crashing is:
* Make view changes short
* Try to reduce lag (remove forests in areas where you cant see them, as an example)
* Don't make too many triggers happen at once.
* When changing object HP or Attack, if the unit is not gaea then DO NOT PUT GAEA AS TARGET PLAYER!!! This happened in many of Warrior Tyler's campaigns and those were the main causes of crashing.
* Do not use Remove Object Trigger on a gate with target player set as gaea... use unlock instead.
I'll come back soon with more.
Seeing as my campaign has plenty of triggers (probably about 500-600 per scenario) I will have to use all these tips to reduce crashing possibility.
Is anybody trying to squint at this text? stop... IT'S POINTLESS!