BATTLE for DINERO
-8 players make up two 4 player teams. Each team has a captain\collector, two gunmen, and a scout. The map is split in two by a river. Team 1's side is a forest, as Team 2's is wasteland full of mountains. The objective is to make 70 dollars (Team 1 money = stone \ Team 2 money = gold) by killing and having the captain sneak in and gather recources then take them back to the base. You can also win by destroying the enemy base. Has about 20 triggers, needs still needs 10 or more.
PROJECT 2:
Blacksun Part III -- Eternal Night
-Still in beta, but finished. There may still be 1 or 2 major bugs to work out and the spelling needs to be fixed up, there are hundreds of typos. Has about 370 triggers, hopefully no more are needed.
PROJCET 3:
Blacksun Part IV -- Among the Dead
-I'm kepping this secret, but I will need no testers as it is a VERY short campaign. The map just needs a few more gaia units and small patches of terrain which will be placed with a tiny brush, but most of that's done. (I'm too lazy to check how many triggers so far, but I think it's about 40).
PROJECT 4: That's it. I want people to test Battle for Dinero when it's done.
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-A short project to demonstrate cool things to put in RPS scenarios. Features an enterable basement, an example of hit 'n run fighting, falling off cliffs, and a cool new way of killing siege weapons with an archer-a bow would never work. This still has quite a bit left to add.
You want fries with that?