I Think What You Need Is A Trigger Like This...
Trigger0
Starting State: On
Looping: No
Condition0: Object Destroyed (Select Object)
Effect0: Activate Trigger1
Trigger1
Starting State: Off
Looping: No
Effect0: Create Object (Define Object)
I Think That Should Work
If Life Hands You Lemons You Make Lemonade.
[This message has been edited by Toilet_Boy (edited 07-24-2002 @ 11:15 PM).]