I have found a new trick that will allow the player to exchange one unit for another when it is created. Like if the create a Scout Cavalry, it could be changed into a Cataphract.
Like this:
Trigger #1 (EXAMPLE)-
Condition: Object in area; scout cavalry (near stable)
Effect: Remove unit; scout cavalry (near stable)
Effect: Create unit; cataphract (in scout place, near stable)This way the player can have 2 types of knights. Or whatever the unit is.
Can be done with any unit to change to any unit.
[This message has been edited by Paladin Rocker (edited 07-24-2002 @ 09:51 PM).]