-In-game help for host
-Relics and monks for players
-Game carfully made for the usual lag on multiplayer
-One thing I removed was the side switching thing...I got yelled at on the zone for that little tidbit countless times
-If you do want to switch sides, the walls and gates for the Tournament regenerate
-Gate converters able to be turned off (If you go through a players gate, it won't turn to their units)
-HP and Attack upgrades
For those of you who never played it, here is what it is.
You tribute Gold to the host to hire knights, and just about everthing else in the game, to fight for you in a Tournament to prove your worth throughout the world.
And for everyone, there are Arbalests, renamed "Help", around the map, usually near a flag of your color, the flag that is higher then the rest...some of you might know it as 'Flag A', in the scenario editor...When you move the "Help" To one of those flags, you will get a mini tutorial on how to do the function nearest the flag.
I will be releasing it within the week, though it will take some time to get on the downloads section I believe...Does anyone have any questions or suggestions while I still can edit the game?(Because most of the trigger work is done)
\|§¥¥¤¤¤Saying of the Week||||The Ewok, not to be confused with the Electronic Wok¤¤¤¥¥§|/
\-:::'A proud member of the Real-Time Strategy Design Masters!!':::-/
:|:Winner of The Crazy Person's award for being nice to newbies and crazyness:|:
Winner of both Obi_Wan's Award for being weird and the BFN Award for answering alot of questions
Winner of Alasdair Awards for Maturity and 'Obedience'