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Age of Kings Heaven » Forums » Scenario Design and Discussion » Funny and pointless trigger trick
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Topic Subject:Funny and pointless trigger trick
The Editorbuilder
Squire
posted 10-07-02 05:25 PM CT (US)         
Well I don't know or this was found out before I never seen it at the time I was on this forum.
This happened just as accident. I was just messing with some triggers and I tested the game and something pretty weird happend. Something I never have seen before!

It was that crazy I just had to share it with you ppl:

You see? This is really strange and the best thing is that you CAN controle this. (so not that high numbers as at the screenshot). Maybe you can use this for your RPG so you can have REAL HP boost ups. Also it doesn't effect the HP bar in the game

Just a note

- The Editorbuilder


Download the Trigger Trick guide v2.0 ID 344
Creator of the Return of the Mummy series id 715 :: Zelda sneak preview ::
Newest project: The World of Zelda
AuthorReplies:
Dark_Aro
Squire
posted 10-07-02 05:30 PM CT (US)     1 / 10       
I did do that before, but never that huge! My unit died before it could get that high! Cool trick, Editorbuilder! I am going to experiment to try to get the same. It could be useful...

DARK_ARO Dragon Gaming Design Network | Age of Kings Heaven Forums
Dragon Gaming Design Network Administrator | Multiplayer Custom Scenario Night Member
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CrystalCrown
HG Alumnus
posted 10-07-02 05:46 PM CT (US)     2 / 10       
Sometimes things like that create other weird effects. For example, when the HP is WAY over the max. HP, the bar above the unit (on the map) might become red and go all the way across the screen. This has happened to me on many multiplayer scenarios. I think it is due to the fact that the green bar can can extend across the screen (on the map AND the window screen as shown in the pic)

CRYSTALCROWN

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Dark_Aro
Squire
posted 10-07-02 05:59 PM CT (US)     3 / 10       
Kinda like the effect where you obtain villagers with 40 hp. If you never researched Loom, it would be 25 hp.

DARK_ARO Dragon Gaming Design Network | Age of Kings Heaven Forums
Dragon Gaming Design Network Administrator | Multiplayer Custom Scenario Night Member
dark_aro@dgdn.net | "Learn from yesterday, live for today, hope for tomorrow."
My Projects: AoK-- When Darkness Stands Still ~40% Robin Hood Legends ~17%
My Recommendations
The Editorbuilder
Squire
posted 10-07-02 06:30 PM CT (US)     4 / 10       
look in the game hp bar it doesn't display only in the status bar like in the screenshot.

Download the Trigger Trick guide v2.0 ID 344
Creator of the Return of the Mummy series id 715 :: Zelda sneak preview ::
Newest project: The World of Zelda
AnastasiaKafka
Squire
posted 10-07-02 08:21 PM CT (US)     5 / 10       
I did know of the effect, and one can change stats on both sides of the bar.

I have stumbled on something similar in the past that removes the "green life bar" completely. The unit remains as a target and retains the negative damage amount for HP life.

Trigger 0:
no
on
no

Condition 0:
whatever

Effect 0:
Change Object HP (-)negative units amount
Effect 1:
Damage Object (-)negative units amount

This is good for creating those low HP units that are in some RPS scenarios. This way there is no more red bars over lower HP units. It also completey removes the bar from the field shown above.


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CrystalCrown
HG Alumnus
posted 10-07-02 10:58 PM CT (US)     6 / 10       
The Editorbuilder,

If it is just a *little* over the maximum, the green bar on the map should be fine. However if it is huge (i.e. takes up the entire stats window on the bottom) it can display this weird red bar on the map.


CRYSTALCROWN

Play Online Because you really can't gloat about beating the computer.
Learn the Flush So you don't lose every game in under 20 minutes.

It's not a post count; it's making your posts count.
The Editorbuilder
Squire
posted 10-08-02 01:22 AM CT (US)     7 / 10       
well if you make an effect that says this

Effect 0:
Damage Object: -90-100 it heals you with 100 at a time and 90 at the other side.

or

Damage object --90 <<< Instead of the + it become - again. So you arn't giving him health but you are taking it.

I also found out that if you want negatives that is possible by doing this: 90--150 you will get a HP of 500/-80 that is pretty strange


Download the Trigger Trick guide v2.0 ID 344
Creator of the Return of the Mummy series id 715 :: Zelda sneak preview ::
Newest project: The World of Zelda
Silent Ninja
Squire
(id: LoRd_YuRi_NiNjA)
posted 10-09-02 04:48 PM CT (US)     8 / 10       
Hmmm... my guys die at 32767 HP. And that's the maximum I always have to put on my indestructible target palisade behind the archery range targets Is it possible to go higher than 65536 (they key number for lowering HP)?

Is anybody trying to squint at this text? stop... IT'S POINTLESS!
The Editorbuilder
Squire
posted 10-09-02 04:53 PM CT (US)     9 / 10       
The hard thing of this trick is to keep the ?/? equal numbers. If you make one type to much the ?/ <-- will rise way to much (see picture) and the /? will stop rising after some time. So to get like something as 100/100 you have a bigger HP line and the numbers are equal.

Download the Trigger Trick guide v2.0 ID 344
Creator of the Return of the Mummy series id 715 :: Zelda sneak preview ::
Newest project: The World of Zelda
Temur
HG Alumnus
(id: Gaiseric)
posted 10-10-02 01:49 AM CT (US)     10 / 10       
Looks cool...

"War does not decide who is right... only who is left." -Bertrand Russell
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