Trigger 1, Looping
Condition0: Timer for 2 seconds (The amount of time that I measured between 1HP of Hero Regen.)
Effect0: Damage Object for -1 HP, so it heals him.
What happenned in this scenario is that he DID regain health, but it went over the limit. He had like 130/110 HP, instead of what was supposed to happen, which was not regen until he is hurt. So I try a different method: I switch the -1, for 65535, which would, theoretically, do the same thing as -1, but not go over the limit. WRONG. Apparently, our magic number of 65536 doesn't work for Damage Object effects, so what I get here, is 2 seconds in the scenario, poor Zhang Fei gets nailed with a trigger doing 65535 damage to him, flooring him in an instant. I even tried -65535. I shoulda KNEW that was gonna end bad. His HP ended up like 1567367/110. ouuuuch. Not what I was looking for. For now, I'm just using normal units, and your army will come with a Monk. If worst comes to worse, I'll use that, I just wish there was a different way. What I need is a way to make the normal units heal like heroes, that actually works, unlike mine. I appreciate any help, advice or suggestions.
Scenario Designer