How do you use triggers to get villagers to repair ships? I have made sure the ship is damaged first...
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Enraged Orange Squire
(id: RoboPaul88)
posted 10-16-02 06:35 PM
CT (US)
1 / 5
task object
Daveguy_700 Squire
posted 10-16-02 07:46 PM
CT (US)
2 / 5
I tried, but then the villagers start repairing it but quit after, like, .5 seconds.
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Kleophaes Lykon OD Loaf-ward
(id: Sukkit)
posted 10-16-02 08:33 PM
CT (US)
3 / 5
The only reasons I can think of are:
Make sure the ship isn't completely repaired after those 5 seconds
Make sure there are enough resources
If the villager belongs to an AI player, and this player only has three or less villagers, the AI could be trying to use that villager for something else.
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Enraged Orange Squire
(id: RoboPaul88)
posted 10-16-02 10:29 PM
CT (US)
4 / 5
you could loop it I guess
Cknchaos Designer Extraordinaire
posted 10-16-02 10:44 PM
CT (US)
5 / 5
set a looping trigger
condition= timer:5 seconds or so. effect= damage object:ship=>around 25 hitpoints. effect= task object:villager to the ship.
you might also wanna add a effect= tribute:gold=>around 50. :wood=>around 50.