Let me offer you an interesting topic before I rush of to work (
):Yesterday, while working on the second scenario of ATW, I encountered an interesting problem. I'm certain that more of you a familiar with it, but I thought I'd line it out anyway...
The case is: one creates a villager via a trigger, and places a foundation of a random building nearby. The Immobile Units AI will start to work on it (thanks Ingo), and stop when the building is finished. So far so good... After that, you are no longer able to control the villager with specific triggers (meaning they will only react to triggers that are meant for no unit in specific), because a "Builder" is not recognized. It took me a while to figure out a solution, because non-specific triggers weren't very handy in that situation...
My question to you: can you think of a different solution to this problem?
Luke