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Age of Kings Heaven » Forums » Scenario Design and Discussion » Is this known?
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Topic Subject:Is this known?
Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 04:38 PM CT (US)         
Click here...

That's four castles in one spot. The only thing that shows that there are more than one castle in that spot is the shadow (it's darker).


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[This message has been edited by Darkmaster (edited 12-10-2002 @ 04:41 PM).]

AuthorReplies:
CrystalCrown
HG Alumnus
posted 12-10-02 04:40 PM CT (US)     1 / 14       
DM, wrong tags, either all [url] or all [img].

CRYSTALCROWN

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Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 04:41 PM CT (US)     2 / 14       
Fixed, but ty.

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CrystalCrown
HG Alumnus
posted 12-10-02 04:47 PM CT (US)     3 / 14       
That's one cool image.

Exactly how did you do that?


CRYSTALCROWN

Play Online Because you really can't gloat about beating the computer.
Learn the Flush So you don't lose every game in under 20 minutes.

It's not a post count; it's making your posts count.
Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 04:52 PM CT (US)     4 / 14       
Map copy. I tried to describe it in a post that is now a few months old, but didn't have an image hosting server.

I used my sneaky, underhanded tactics to alter chaos blood that way (gave each player 3 castles, instead of one). If you knew (or found out) that you had three castles, then you can pump out units three times faster, and have better defense.


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CrystalCrown
HG Alumnus
posted 12-10-02 04:57 PM CT (US)     5 / 14       
Hmm...interesting...

I'm wondering, could I create several towers map copied on to one another, then fully garrison them with all units. Then destroy the tower with a trig when the game starts. I can get like 50 units in one tile.


CRYSTALCROWN

Play Online Because you really can't gloat about beating the computer.
Learn the Flush So you don't lose every game in under 20 minutes.

It's not a post count; it's making your posts count.
HG Luke
Squire
(id: Cherub Luke)
posted 12-10-02 05:03 PM CT (US)     6 / 14       
What happens to units walking in that shadow?
Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 05:14 PM CT (US)     7 / 14       
Nothing. All the castles occupy the usual 4x4 tile area.

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Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 05:16 PM CT (US)     8 / 14       
That trick only works for buildings that occupy even number x even number of tiles.

That includes universities, markets, great pyramids, siege workshops, some yurts lumber/mining camps, mills and I think cathedrals. There might be more, but I can't think of anymore off the top of my head.


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[This message has been edited by Darkmaster (edited 12-10-2002 @ 05:21 PM).]

CrystalCrown
HG Alumnus
posted 12-10-02 05:28 PM CT (US)     9 / 14       
Nooo, darn this mean my tower idea won't work.....

CRYSTALCROWN

Play Online Because you really can't gloat about beating the computer.
Learn the Flush So you don't lose every game in under 20 minutes.

It's not a post count; it's making your posts count.
Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 05:46 PM CT (US)     10 / 14       

Quote:

I can get like 50 units in one tile.

You can use the tower trick or transport trick for units or non-siege, non-naval heroes. For buildings, map copy would work.

Did I mention houses also work?


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TormakSaber
Squire
posted 12-10-02 08:29 PM CT (US)     11 / 14       
Neat-o.....Don't know what kind of purpose it would serve, other than a super-uber-indestructible Castle, though...

Scenario Designer
Dark_Aro
Squire
posted 12-10-02 08:31 PM CT (US)     12 / 14       
I did the multi-castles before. I was going to make a multiplayer match with it a while back, but something caused my scenario to crash.

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The_Lag_Monster
Squire
posted 12-10-02 08:32 PM CT (US)     13 / 14       
yeah ive done that before only when i did it it was weird the castle looked like it was in the air and if you've seen grave blood they use overlapped walls like that method

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Deathmatch
Squire
(id: Darkmaster)
posted 12-10-02 08:42 PM CT (US)     14 / 14       

Quote:

Neat-o.....Don't know what kind of purpose it would serve, other than a super-uber-indestructible Castle, though...

You can make a mix of buildings from different culture sets. Good eye-candy.

Also, instead of hiding units, you can have a building on top of another building of an allied player, so that the building is not visible.


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