Topic Subject:What speed should I adjust my scenario to?
Ark Squire
posted 02-02-03 02:52 PM CT (US)
If it will feature background music, voices, and other time based sounds, I will tell the player to play with the right speed set. I have a question though, is normal or fast the way to go?
:=:=:=: Status of my upcoming Aztec campaign :=:=:=: :=: Number of scenarios: 1 :=: RPG elements :=: Background Music :=: :=: Map 80% :=: Triggers 0% :=: Instructions/Story 0% :=: Sounds 70% :=: Small Screenshots: [01] - [02] - [03] - [04]
Author
Replies:
Deathmatch Squire
(id: Darkmaster)
posted 02-02-03 03:09 PM
CT (US)
1 / 9
Fast, of course. People get frustrated when tasking their units in normal speed. Normal is only good for random map/death match games, IMHO.
-1
Kelar Squire
posted 02-02-03 03:16 PM
CT (US)
2 / 9
If you have a lot of music/sound it might be a good idea to go with "Normal" so the timing doesn't get messed up.
No. Bad Jarl. Bad Bad Jarl. NO Penis ASCII. -Andy.
CrystalCrown HG Alumnus
posted 02-02-03 03:37 PM
CT (US)
3 / 9
If it's single player scn/cpn, use normal. In multiplayer, use fast.
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Deathmatch Squire
(id: Darkmaster)
posted 02-02-03 03:42 PM
CT (US)
4 / 9
Quote:
If you have a lot of music/sound it might be a good idea to go with "Normal" so the timing doesn't get messed up.
You can convert the time to adjust it to fast speed.
Quote:
If it's single player scn/cpn, use normal. In multiplayer, use fast.
I prefer fast in both.
-1
magna gb Squire
posted 02-02-03 04:22 PM
CT (US)
5 / 9
For music, use fast, even if it means you have to convert the times. If you use normal, the player can switch it to fast and then you get overlapping sounds, which is worse than delayed sound effects, and you get delayed sound effects if you play in a slower speed than the supposed speed. When you use fast to base your sounds, the player cannot go any more faster than fast, therefore eliminating overlapped sounds, and not many player plays in slow, and normal's sound delay isn't too bad, so fast is the way to go.
I believe more player enjoy fast-speed scenarios anyway.
hello all
Ark Squire
posted 02-03-03 08:06 AM
CT (US)
6 / 9
Seems like most people prefer fast, and it's probably the best.
I played RotDF yesterday where you're supposed to be playing it on normal speed, but I found myself stuck on fast speed more than one time... Walking units a very long distance takes too long time.
But maybe it's all relative... Let's say you've got a map in tiny size, where your only walkable unit is a mayan Plumed Archer, wouldn't it be more satisfying if everything didn't happen too fast?
Aro AoKH Dictator
posted 02-03-03 08:14 AM
CT (US)
7 / 9
Normal. It is a basic speed, and allows the player to enjoy the game more. My opinion, of course. It all depends on what you prefer.
Ark Squire
posted 02-03-03 08:17 AM
CT (US)
8 / 9
Okay, but if I was to decide for normal speed, would you care to follow it?
[This message has been edited by Ark (edited 02-03-2003 @ 08:17 AM).]
Tanneur99 HG Alumnus
posted 02-03-03 08:37 AM
CT (US)
9 / 9
Logically it should be normal speed.
The logic lies in the meaning of the word normal.
Of course I play many easy games on fast speed, but take a well balanced campaign like Ulio as an example. I played normal speed most of the time, but had to switch to slow to destroy the castle and docks on hard difficulty.
In other words if you advice the player to play fast for the music, your message is: "I submitted an easy scenario."