1: No, this is not a photoshop trick. 2: Both the raft (from EO's template) and the King are units.
First one to figure out how I did this gets a cookie.
Author
Replies:
Red Lord Squire
posted 03-16-03 09:27 AM
CT (US)
36 / 41
Can you send your demo.scx to me? primoz.vovk@email.si
Deathmatch Squire
(id: Darkmaster)
posted 03-16-03 12:01 PM
CT (US)
37 / 41
Quote:
Actuely you can move them both at the same time in the same frame; as long as you block the sides of the area the unit walks. The only problem is that the units lower half will vanish and you need a unit with reletively the same speed.
But, won't the king or the boat get behind each other, rather than the king staying on top of the boat?
-1
Philip Dunscombe Squire
posted 03-16-03 12:17 PM
CT (US)
38 / 41
The unit likes to walk out from the sides, it did not like to turn around behind it when I was using a loop tasking trigger to keep them both coming forward.
I used a villager to test this, I put invisible cliffs on both sides of the units.
[This message has been edited by Philip Dunscombe (edited 03-16-2003 @ 12:18 PM).]
Deathmatch Squire
(id: Darkmaster)
posted 03-16-03 12:21 PM
CT (US)
39 / 41
I see.
But, wouldn't it be better to unload the unit that would be riding the boat to get a better effect, rather than tasking it?
-1
Philip Dunscombe Squire
posted 03-16-03 12:28 PM
CT (US)
40 / 41
Very Good idea then its feet would not move. However you can't see the entire lower half of the unit because the rafts art work covers it up ):.
Luke told me that it is possible just very tricky to get those things in corelation.
[This message has been edited by Philip Dunscombe (edited 03-16-2003 @ 12:29 PM).]
kevo Squire
(id: kevingamer prime)
posted 03-17-03 04:27 PM
CT (US)
41 / 41
*is enlightened*
¯\/\\evo'_____________________________________ ¯¯//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ "i get more IM's from AOL System Message than from everyone else"-Anonymous