First you must get a villager and the POREX on the same square or right next to each other.
You do this by putting the villie in a transport then deleting the transport and covering the spot with dirt then placing POREX in that exact same position the transport was in. Or you can simply map copy them together.
Next you map copy both the POREX and the villager inside a building or structure. Remember to rename the villager if you wish too, after you map copy it inside “this can be tricky but is doable.”
It can be a castle, a gate or barracks anything you can get the POREX and villie both in together. Normally if you ran the scenario you would get a line around the unit because it is inside the artwork of the other structure.
But this method allows the villie to collect the POREX right on top of it. The villager will vanish and no line will appear around it.
This trick can be used in conjunction with Ingos method to see inside a building(the one he used in Ulio). Remove the building around the villager then task the villie to do another task temporarily or use a stop trigger to make it become visible again.
You will have a villager that just appeared inside a building renamed!
I have done some experiments and it works, I made a small pic to show you what I am talking about;it is hard to show in its entirety however. When I start the scenario the villager will be invisible inside that pillar of the gate.
Remember to freeze the villie after it gathers the POREX or it will escape on you. This would also allow a unit to fire at an allied gate hitting the POREX villie or if you want a crushed body to apear from under a rock why not? Imagine a villager apearing on top of a mountain or tower renamed then fireing at another unit. In actuel fact a Gaia animal; many possibilities when using POREX. [This message has been edited by Philip Dunscombe (edited 03-16-2003 @ 12:20 PM).]