Maybe you will like this idea?
~Trigger 1
Display as objectives: No
Starting State: Yes/No Your choice
Looping: Yes
~Cond 0: Accumulate Attribute
-Player 1
-Recource: Wood
-Amount: 35
~Cond 1: Accumulate Attribute
-Player 1
-Recource: Gold
-Amount: 40
~Cond 2: Object Selected
-Any Building/Object you want the player to select to get longbowmen
~Effect 0: Create Object
-Object: Longbowman
-Location: Next to the Building/Object
~Effect 1: Task Object
-Player 1
-Set Area: Where the longbowmen are created
-Set Location: Some distance from the Building/Object
~Effect 2: Tribute
-Player 1 to GAIA
-Resource: wood
-Amount: 35
~Effect 3: Tribute
-Player 1 to GAIA
-Resource: Gold
-Amount: 40
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-o˚°o¤ Red Beard ¤o°˚o-
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