We all know about the taunt-trigger bug from a reloaded saved game. Common opinion is that the trigger is not working when the game was saved after a choice was offered or a question asked, meaning after the taunt was activated, because a saved game can not save an AI signal already sent in the past. This is correct, but only half of the facts. In general all taunt-triggers are more or less unstable from saved games. It can happen that a trigger does not work from a saved game, but does from the same the next day after restarting and then does not, does etc… Another fact is that the longer before the activating of a taunt a game was saved the more stable is the trigger, which indicates that the more often you save the higher the probability of trigger failure..
Examples:
Wrath of the Dark Lord, by To open a gate you have to enter a pass word. The trigger does often not work from reloaded saved games, after you get weapon and upgrades, later you enter numbers for a boss fight, the same problem. Prince of Persia I, by At the end of the first scenario you are asked if the hero loves a girl. You have to enter 60 or 59 for yes and no. It did not work from a saved game after you board the boat or before the last fight. Another day it did. The solution: Ulio, by In the cat and the lion, from saved games at the joust, before Aguric asks if Ulio prefers to die, the trigger does not work if you enter the numbers for yes and no. Ingo, anticipating that the player replays from a saved game right before the question, gives an alternative. Instead of entering the numbers into the chat box the player can click Aguric or Luanna to answer and the game continues. Now this is not meant to propose to design without taunts, but you should give an alternative to the player in case he plays from a saved game, which you expect, hoping your scenario is not too easy for him. Climbable cliffs, mountains and walk able water become impassable from a saved game. Here we do not distinguish between stable or unstable, under certain circumstances it happens from one saved game only, all the time. Examples The Adventures of Captain Skehan v1.02, by A middle bridge piece with sea rocks, removed with a remove object trigger, showing the trick to pass a river by means of stepping stones. The player can not continue from a saved game and you need to pass quite often. ~CastawayII~, by Five disconnected bridge parts, put alongside the shore, nine outposts for the cliffs and 50 outposts for three mountains, all killed by destroy object triggers. Walk able water, climbable cliff and mountains are impassable from a saved game. In this case the player can continue the game without any problem and impassable water for later is intended so that the player does not miss a surprise at the second crossing more south. ¤Dragonfly¤ The Still Point of Time, by For the visit of a cave, at the end of the scout tour or the beginning of the original tour, a cliff has been made passable by means of four houses for the design trick. The houses are removed with a remove object trigger. The trick does not work from a saved game. The Reason: The reason for the saved game bug was explained by zyxomma100 in post 13. Walk able cliffs, water and mountains work, because originally a building has been placed on them. The game is coded to allow players to walk wherever a building has been destroyed or trees were copped. A saved game saves only information about present units and buildings, but it does not save past building destruction or unit removel, so the cliffs etc. are impassable from saved games. The Solution: For the water the designer has to place shallow water under the bridge to make it walk able also from a saved game like in Ulio or Wrath of the Dark Lord. Apart for the walk able water there is no solution for the moment, but I will update this thread in due time. Promising is Anastasias' post 17 about the "Eraser" from Shiva. If you came across other saved game bugs please post here and share your experience with us. Quoted from Matrix reloaded: < [This message has been edited by Tanneur99 (edited 08-29-2003 @ 11:04 AM).]
2. Climbable cliffs, mountains and walk able water