Just create the trigger below and activate it when he runs out of "ammo".
Trigger 0
Objective: No
Starting State: Off
Looping: Yes
Condition 0: Object has Target
Object: The unit you want to explore.
Target: Don't specify one.
Effect 0: Change Ownership
Object: Your exploring object.
From: Player 1
To: Player 2
Effect 1: Change Ownership
Object: Your exploring object.
From: Player 2
To: Player 1
Signed,
DaVe.
[This message has been edited by Tonto_DaVe (edited 07-10-2003 @ 10:29 AM).]