I'm having a problem getting a Diplomocy stay still, for example there is my enemy, and he changes their diplomocy with me to ally, which effects shall I use to keep them enemy?
Current:
"Irish Revenge" "Loki's Revenge"
Author
Replies:
dark_blade Squire
posted 10-15-03 01:57 PM
CT (US)
1 / 10
You can make a trigger that changes diplomacy. (effect-change diplomacy) but remember that you may have to set it for both players to make sure they are both enemies with each other.
an era of glory has passed - may the arcade live on
Ph4nt0m Squire
posted 10-15-03 02:31 PM
CT (US)
2 / 10
I had the same problem and what i did was under the player tab go to personality and change it to none instead of standard
Current Project: Return to Aldea RPG 75% Release date is Halloween
TOAO_DaVe Squire
(id: Tonto_DaVe)
posted 10-15-03 05:04 PM
CT (US)
3 / 10
Changing it to none will caused units to just seemingly "spread" across the map. It would be better to just use Immobile Units Ai instead, adding extra things to the script if you must.
Signed, DaVe.
dark_blade Squire
posted 10-15-03 06:03 PM
CT (US)
4 / 10
Yeah, those suggestions are alright (I never use Immobile units, same reason as you never use mods dave ) but if you wanna use standard AI, then I think my suggestion will work.
an era of glory has passed - may the arcade live on
WhiteWolf Squire
posted 10-15-03 06:12 PM
CT (US)
5 / 10
Why wouldn't you use any AI aside from standard? Mods make graphic changes to the game, and you have to reverse them back to play normally. AI is a file, similar to a sound. You can include it in a sceanrio, and it does no changes to the world outside it. And the computer would keep changing diplomacy with you anyway.
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muerte Squire
posted 10-16-03 02:18 AM
CT (US)
6 / 10
Thanks alot guys... so far I made a trigger "looping" and it worked. As a reminder, can I only have 50 effects at the beginning of the game or more?
Current:
"Irish Revenge" "Loki's Revenge"
Ph4nt0m Squire
posted 10-16-03 02:43 AM
CT (US)
7 / 10
what do you mean by at the beginning of the game
As far as i know you can have as many effects as you want
Current Project: Return to Aldea RPG 75% Release date is Halloween
TOAO_DaVe Squire
(id: Tonto_DaVe)
posted 10-16-03 05:22 AM
CT (US)
8 / 10
I think he means how many effects he can have which are triggered off at the start of the game without it crashing. There is no exact number, as much of this depends on your computer.
Signed, DaVe.
Cesar Bernardi Squire
posted 10-16-03 01:40 PM
CT (US)
9 / 10
THe effects number depends on your computer speed. Normally my starting triggers have about 75-80 effects. I reached 125 once.
dark_blade Squire
posted 10-16-03 06:04 PM
CT (US)
10 / 10
Quote:
Why wouldn't you use any AI aside from standard? Mods make graphic changes to the game, and you have to reverse them back to play normally. AI is a file, similar to a sound. You can include it in a sceanrio, and it does no changes to the world outside it. And the computer would keep changing diplomacy with you anyway.
I didn't say I wouldn't use any other AI, just that I don't. I haven't got into the AI side of things yet, but when I do then I'll probably find what AI's I like. About the keep changing diplomacy, I've never had that problem. Lucky me .