I was just wondering if there was a way to do any of these:
1. Make an event happen to only the object that caused it to happen. Example-when a champion walks into a designated area, onlythat champion dies. This must be able to be done without having to designate a specific champion, so it would even work for champions the player creates.
2. A condition in which an object of a certaintype, rather than a specific object, is brought to another object of a certain type, again rather than a specific object. Example-any champion is brought to any archer, (insert effect).
3. Task an object to try to kill any object of a certain type.
Answers to these questions would be very helpful.
Oh, a few more things:
1. I figured out how to make a horse/deer/other harmless animal kill a unit under its own power. Not very useful, but good for some laughs.
2. The immobile ai.per file is not working, for some reason. It gives me error 5005:error opening file immobile.per.
1. Make an event happen to only the object that caused it to happen. Example-when a champion walks into a designated area, only
2. A condition in which an object of a certain
3. Task an object to try to kill any object of a certain type.
Answers to these questions would be very helpful.
Oh, a few more things:
1. I figured out how to make a horse/deer/other harmless animal kill a unit under its own power. Not very useful, but good for some laughs.
2. The immobile ai.per file is not working, for some reason. It gives me error 5005:error opening file immobile.per.