me the terrible
Squire
posted 10-27-03 11:07 AM CT (US)
1. I'm having some trouble with the name action. It seems as though it is only possible to name units that exist on the map before the game is started, but I need to have a unit created and then name it.
2. I need to have one unit removed and another placed in the exact place that the one was removed. This needs to be able to happen anywhere on the map, not just in a designated area. If it helps, I'm trying to make it so that priests can use a sort of magic in that, when they convert a unit, it changes into another type of unit.
me the terrible
Squire
posted 10-27-03 02:12 PM
CT (US)
2 / 3
Dang. Well, this creates more than just one problem for me. Thanks for helping. I wish this scenario editor was a little less restrictive. It should have an equation or value evaluator so that it could know the coordinates of a unit. But, what good does it do to complain. I think I know how the campaigns accomplished my first question, if you're talking about the official campaigns. It's possible to create heroes in the scenario editor, so that is all they need. If only there were a trigger to instantaneously move an object from one place to another...