Sorry to correct you again da hobo.
Looping the final trigger won't work because you can only "set objects" with the destroy object condition, not the area, hence once the tower has been destroyed, trigger will keep firing, raising hp and/or creating a new tower when there is room for one.
trigg55, If you didn’t want to change hp, you could just have a looping create object trigger, this would just create a new tower when there was room for it.
Anyway for increased hp only when a new tower is built add this to WW's excellent trigger list (deleteing his trigger 4 of course)
Trigger 4 looping
Condition own fewer objects 1 tower player 2
Condition own fewer objects 1 tower player 3
Condition own fewer objects 1 tower player 4
Effect create object tower
Effect change hp tower 5000
This trigger will only fire when all the players don't own a tower, which will only be when this tower is destroyed. It won't work well if there is more than one tower on the map for each player.
In this case I'll show you how to reverse the object in area trigger so this condition can be used.
Trigger 4 not looping
Condition Object in area tower 1 player 2
Effect deactivate trigger 7
Effect activate trigger 8
Trigger 5 not looping
Condition Object in area tower 1 player 3
Effect deactivate trigger 7
Effect activate trigger 8
Trigger 6 not looping
Condition Object in area tower 1 player 4
Effect deactivate trigger 7
Effect activate trigger 8
Trigger 7 not looping (This trigger is bypassed and won’t fire if trigger 4, 5 or 6 fires)
Effect create object tower
Effect change object hp 5000
Effect activate trigger 8
Triggers 8 not looping (This trigger re-activates the system, ready for the next pass)
Effect activate trigger 4
Effect activate trigger 5
Effect activate trigger 6
Effect activate trigger 7
The triggers must be wrote exactly as above otherwise it won't work.
P.S. Why are you changing the ownership of these towers, sounds interesting to say the least
[This message has been edited by Berserker Jerker (edited 12-09-2003 @ 01:05 PM).]