I Want To Ask how to tell and computer unit attack ground instead of moving... i put a bombard cannon and use hay to block it's way and use task trigger but seems it is failed...
[This message has been edited by midtown205 (edited 12-29-2003 @ 12:50 PM).]
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Replies:
LoserWithCoolName Squire
(id: The Kestrel)
posted 12-29-03 01:23 PM
CT (US)
1 / 8
If your unit is a siege onager, task it to a crater or a tree.
You want fries with that?
zyxomma100 Squire
posted 12-29-03 02:59 PM
CT (US)
2 / 8
Well, not a crater. You can't select them in the map editor. But a tree will work.
zyxomma100- Age of Kings Heaven forumer Proudly thwarting Dark_Aro's evil plans since 2002 "There is nothing more sad than watching a teutonic knight chasing a petard."
Magnum Pi Squire
posted 12-29-03 04:27 PM
CT (US)
3 / 8
...or use a POREX villager that is "Immortalized" by the following effects:
Effect 1: Damage the villager by 40 (once loom is reashearched)
Effect 2: Change the vills HP by -40* *(by high-lighting, right-clicking, then hit the 'copy' button in an objectives box, then right-clicking in the "HP change" box and clicking 'paste' never select that effect again)
Effect 3: Damage the vill by -40
Effect 4: Change the vills HP by 40.
Have the mangonel/onager/siege on.(sp?) attack the vill that is invisible from the POREX, it will continually attack the vill, but the vill won't die and it will look like the mangonel/onager/siege on. is attacking ground . That should help .
1. You'll have to make the POREX villager under Player 1 control. You should always have misgivings about using P1 units in a cutscene, because the player can always move them out of the way, screwing up the cutscene.
2. When the villager gets hit by the Onager, it will go into "panic mode" and become visible as it runs away. If you really want to use a POREX villager, you'll have to remove the villager as the missiles are in midair.
zyxomma100- Age of Kings Heaven forumer Proudly thwarting Dark_Aro's evil plans since 2002 "There is nothing more sad than watching a teutonic knight chasing a petard."
Berserker Jerker Squire
posted 12-29-03 06:23 PM
CT (US)
5 / 8
The problem everyone misses with player two porex villies is the fact you must use immobile ai, and have a mining camp for them. Then stop them from getting to the mining camp, that way they don't drop the porex gold and remain invisible. But they may still re-appear if shot at like zyx said.
I think if a siege onager is tasked to a square with a crater it will shoot it. They can be destryed by them in the game in the same way trees can.
You want fries with that?
midtown205 Squire
posted 12-30-03 09:20 AM
CT (US)
7 / 8
is there any other way,cause i m using a trebs.....
Berserker Jerker Squire
posted 12-30-03 02:30 PM
CT (US)
8 / 8
You must give the trebs a target to shoot at, if you don't want the target to be visible then use invisible farms for an enemy opponent. Or shoot a tree, deer, bamboo etc, most destroyable objects that can be selected with the task object effect should work for trebs. Also With "C" patch I recall that when trebs are unpacked, if the target is out of range they will not pack and move like they do with non "C" patch, so keep this in mind.