I'm reading Robert Louis Stevenson's Note that these are very brief overviews and the scenarios will contain much much more. I want someone who plays this to understand and know the story just as much as they would reading the book. This could prove to quite a challenge. For instance: Since a lot of the sory has to do with ships, Aok's horribly misproportioned ships may be a problem. Since it's set in the 18th Century, the medevial look of most of units won't look good. Almost all of the fighting is done with muskets and cutlasses wich of course don't exactly look like any weapons in Aok. I'm thinking of hand cannons for a lot of guys, Samurai for silver, villager for jack, Woadies for a few pirates, Jannisary for the Squire, etc. I will also need a lot of sounds as this will make it a lot more enjoyable. This project will take a lot of time and I dont exactly have 100% of my day free to the Computer. This project may never be finished, but hey, I'll do my best. Please post suggestions, as I will need them. Thanks. Hey guys, I need some help: 1. 2. 3. At the end of the book there is a cave filled with tons of gold bars, coins, jewels and other treasure. How can I make this scene? I'm thinking of sand floor with a dip in the middle and a rock edge around it to show the cave walls. For the gold, the best I can do (short of a modpack, which i have no idea how to do) is haystacks, relics, and gold mines. Will this be effective? any other suggestions (anything else yellow!!??) 4. 5. 6. 7. What does 'description order' mean? Also, I have text in the 'scenario instructions' and I want it to stay there but it is removed as soon as the first objective appears. Help? thanks. -Thanks [This message has been edited by King Bob VI (edited 08-23-2004 @ 03:43 PM).]
I'm having some trouble with the "task Object" Trigger. Could someone explain the difference in 'set object' and 'set area', and can it be used to make units attack as well as move?Is there a website were i can download common sounds (mp3. or wav.) like seagulls and ocean waves? Saw other thread I need one really big schooner and some really small rowboats. Any Ideas? (The little beta boat from AoE will work for the little ones.)Off topic: how do you change the color of the text in a link?(I want to change TREASURE ISLAND at the top to yellow)To create the effect of strong winds/currents/waves, could one use a looping task object trigger with large set areas?