I've been wroking away on a project of mine, and I ran into a slight hitch. I wanted to include a drinking system, where you could have the player go to a tavern, have a drink, and get a temporary HP bonus. AFter the drink wears off, I planned to have the HP bonus go away, and have the player take damage as well.
I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.
The trick for me is getting the system to work so that the player could have as many drinks as he/she wanted. The thing is, that as far as I can tell, in order to do this, it would require massive amounts of triggers. This is compounded by the fact that there are 3 different bars that the player get drink at, and each serves a different drink to the player; with different HP changes and durations.
My question is: Is there an easy way to do this that will not take hundreds of triggers? Or will I have to set a low limit to how many of each drink the player can have?
Thanks guys.
-ww
I'm Your Daddy
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
Can't believe on back on this damned site again.