Anyway on to the story. I don't want give to much away. The first campaign follows a city in a an area that was once a prosporus plain, flowing rivers, grass as far as the eye can see. Problem is they become to big and eat themselves out of house and home. In their time of weakness an enemy nation attacks. This kingdom desides to move on, durring the trip hundreds die. Eventually they arrive in this grand area. Thats where the story takes off.
Map design was a big part of the game. I originally wanted a huge vally on the map, with cliffs going up, one after another unill they got to high and than they came down the other side. Problem was the valley took up a big portion of the map.
Thats really all I can think off. Any help would be greatly appreciated.