What about terrain sounds?..
For multiplayer (I think) you have to have the music played for every player, each one seperatly.
For example:
Trigger 0
Starting State: Off, Loop: No, Display as Objective: No
Condition 0
Timer: 5
Effect 0
Play Sound: "sound here"
Target Player: 1Then repeat this for each player, Of course, maybe you don't, then I wasted my time as I am using this in my multiplayer scenario, but I decided for thrills () to add an option for each player as to what music they want to play, if they have more than one .