2) I'll have to come up with a good story about a fisherman who goes military or something. 3) Use a giant map with tons of little islands with side-quests that lead you all over the map. 4) Have huge sea-battles take place that you can choose to be a part of or not, to change the outcome of the story. What do you think of something like that? I want to avoid the typical sail around killing everything in sight and getting the standard 10 gold per kill, etc. What would you like to see in something like that? Favorite AOK-related links:1) Use the whole 'ferryboat' setup so that you play a normal military unit that loads and unloads from the boats you travel in (not transports, although perhaps within a small side-quest to fight with allies).
<On hold for now>
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