Ok in my newest scenario I have the player and 1 computer defending a base froma never ending swarm of enemies. Ok that I have working fine. I even set it up so that any knights created are replaced by a different unint. Anyways, afetr awhile I want another large army to come in, but I have th eblocked by some trees, just for my sanity since I changed 3 of the units' names and I don't want the player to see them until they arrive. So I have it worked out to where they head to where they should be but the trees stay in the way. This is the tigger I am using:
Condition- Kills 50
Effect 1- Remove Object
Player- Gaia
Object Type- Other
Object List Type- Other
Object Name- Palm Forest Tree
Object Group- (none apply)
It is supposed to remove a number of trees froma certain area but nothing happens with them. Is there a way to remove them from the area?
Also, how might I add objectives to the list? I put it in the trigger description but that adds it then crosses it out as if it has been completed.
Thanks for any help I get.
And I will stand here at the gates
And face the onslaught, fighting
Without surrender or defeat