Wing, you SHOULD'VE made the title "How do you make a player die when they run out of food?"
you would've gotton more replies...
well, some triggers are needed:
Trigger0
Starting State: ON
Trigger Looping: ON
effect0 : create ram in remote area
effect1 : task ram to an area about 3-4 tiles in front of it
Trigger1
Starting State: ON
Trigger Looping: ON
Condition0 : Accumulate attribute, Player 1: Food: 1
effect0 : Remove ram in the remote area
Trigger2
Starting State: ON
Trigger Looping: OFF
Condition0 : Objects in area: 1 ram, make the area the area where the ram will get tasked to
effect0 : Activate trigger3
Trigger3
Starting State: OFF
Trigger Looping: OFF
effect0: Declare victory: Player 2
this will work....