My project is coming along well, but there is something I wish to know
I'm just wondering about this. The Paladin have the ability to heal himself using "Heal". Now I know that to do that I must use this:
Trigger Name: Condition 0: Aculumate Attribute: x, stone, player 6 Eff 0: Deactivate the other abilities Eff 1: Deactivate the other abilities Eff 2: Deactivate the other abilities Eff 3: Damage Object: Player: 1 Amout: -(the units HP)
But I was wondering if I could replace this: -(the units HP) with this: -(the amout the ability heal). Is that possible?
Well, when you subtract a negative number from a positive number, the value increases, so the trigger does make sence mathimatically, but still I'm not sure if it would work.
Crusader I've been away, but now I'm back. Just Life scenario is still under progress and will not be abandoned untill finished Click here to sign up for playtesting or see screens. Thank you for reading this messege, now back to your regular scheduled program
Exar Squire
posted 05-11-05 05:24 PM
CT (US)
2 / 3
Mods, please close this topic! I found out that it is possible, if you use this:
Trigger- Heal
Cond: What you want to happen when heal is activated Effect 0: Damage Object: Player-1 Amout-18(the ability will heal the wounded unit with 18 HP)