I am going to make a scenario based on the book "Timeline," and it include a considerable amount of swearing, and I'm not sure if I should include the swear words.
What should I do?
[This message has been edited by i like cheese (edited 02-16-2006 @ 06:57 PM).]
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newIdea Illuminator
posted 02-16-06 07:44 PM
CT (US)
1 / 18
Well, if you do decide to include them, I would definitely put up a warning(at least). It does offend some people. It's bad enough to hear it all the time, but for some people it's two times worse to read it. You might also consider making two versions(depending on how much dialouge there is, and how much time you want to use up, ). Obviously, one version with profanity and one with out. I'm not aware of any Blacksmith rules regaurding this subject, so if I am saying something wrong please correct me, .
The scenario Timeline (ver 3) based on the book exists at the blacksmith.
Swear words are not accepted in the short description and description, but you should give a language warning in your description. Moreover, you should not use swear words in your introduction screen or victory and loss messages, which leaves in game chat messages. Here it depends if they are needed for the story to develop in game, to serve realism. If you use these words just for the sake of it and/or in a demeaning context your file will not receive an approval. To be sure, send me an e-mail.
zyxomma100- Age of Kings Heaven forumer Proudly thwarting Dark_Aro's evil plans since 2002 "There is nothing more sad than watching a teutonic knight chasing a petard."
i like cheese Squire
posted 02-16-06 09:28 PM
CT (US)
5 / 18
I tried replying to that but it didn't work, do i created a new "disscusion"
Signature Pending.
zyxomma100 Squire
posted 02-16-06 10:10 PM
CT (US)
6 / 18
Well of course you can't reply to it. The thread is almost 3 years old.
zyxomma100- Age of Kings Heaven forumer Proudly thwarting Dark_Aro's evil plans since 2002 "There is nothing more sad than watching a teutonic knight chasing a petard."
ReIch Squire
posted 02-16-06 10:57 PM
CT (US)
7 / 18
To tell an story you dont have to swear.
-- Best regards
Balazs
Tommy Harms Squire
posted 02-16-06 11:05 PM
CT (US)
8 / 18
I don't think it is good to have swearing in a story. Its not going to help the story get better. I go with Tanner 99.
Surge Squire
(id: Lt_Surge99)
posted 02-17-06 08:15 AM
CT (US)
9 / 18
Would Tarantino -movies be as good as they are now without cussing?
The storyteller should avoid swearing, but remember that you can't except Oxford-English from a medieval farmer.
"Especially awe-inspiring is the fact that any single brain is made up of atoms that were forged in the hearts of countless stars billions of years ago... These atoms now form a conglomerate – your brain – that can not only ponder the very stars that gave it birth but can also think about its own ability to think and wonder about its own ability to wonder. With the arrival of humans…the universe has suddenly become conscious of itself. This, truly, is the greatest mystery of all." - Rama
Cesar Bernardi Squire
posted 02-17-06 09:04 AM
CT (US)
10 / 18
Surge, Tarantino's movies are crap...
Anyway, I think you should use swearing... if you have no other choice... For example: a guy who gets killed probably wouldn't say "I'm slain!" (like King Aguric did), but "you damn bastard! I curse you for eternity!"...
But then again, it's up to you... I think creating a censored version would be good. Then it's up to the player to check out the one he/she wants to see...
Ingo van Thiel Squire
posted 02-17-06 11:11 AM
CT (US)
11 / 18
Quote:
a guy who gets killed probably wouldn't say "I'm slain!" (like King Aguric did), but "you damn bastard! I curse you for eternity!"...
Ooooh, wait. That's not just a question of reality or cursing/not cursing, but one of focus: In the moment of death, you may either concentrate on the overwhelming and shocking fact that you are dying. Or you may concentrate on the annoying fact that you really, really don't like that guy who just dealt the deathblow to you...
Ingo
oliver Squire
posted 02-17-06 12:52 PM
CT (US)
12 / 18
I would probably say something like ****, or ****** *******, or ***** *** ******* **, *** ****** ****. But that's just me.
The main reason I don't think I'm ever going to release Grand Theft Empires is that there are a l-o-t of swearing people in there. I was a little *too* inspired by the GTA series when I made it.
[This message has been edited by Oliver (edited 02-17-2006 @ 12:53 PM).]
Sir Wiedreich Squire
posted 02-17-06 01:28 PM
CT (US)
13 / 18
Quote:
Quote:
a guy who gets killed probably wouldn't say "I'm slain!" (like King Aguric did), but "you damn bastard! I curse you for eternity!"...
Ooooh, wait. That's not just a question of reality or cursing/not cursing, but one of focus: In the moment of death, you may either concentrate on the overwhelming and shocking fact that you are dying. Or you may concentrate on the annoying fact that you really, really don't like that guy who just dealt the deathblow to you...
Ingo
Heh...interesting thought. It makes more sense to me that you'd be thinking more on the lines of... "holy crap...I'm dying" than..."Oh yeah, well you're a jerkface!" to the guy who just skewered you.
To the topic of the scenario, why bother quoting verbatim from the book? People play scenarios to play, not to read a novel. If some other story influences you, it should be what happens in the story that is important rather than the words that are used (especially in SDing). Be creative, and make up your own limited dialogue if you don't want your audience to be bored to death. It'll save you needless work as well.
[This thread has been improved by Sir Wiedreich (improved 05-13-2654 @ 05:34 AM).]
mindyber Squire
posted 02-17-06 01:38 PM
CT (US)
14 / 18
Swearing is just a bad habit. I would just write a new word like "You son of a gun!" instead of "You son of a b****!" Because who was EVER born from a female dog???? I get tired of people who misuse perfectly good words.
"You will die like dogs" "No we will fight like men. Because we are...The Three Amigos!" -The Three Amigos.
Mindyber
Colosseum Banned
posted 02-17-06 04:18 PM
CT (US)
15 / 18
Idiot. "Son of a gun" has almost no effect when compared to "Son of a bitch".
Use it to enhance the effect of the storyline, but if it interferes with gameplay and makes it sound cheesy, don't. I myself am not offended by swearing, and I usually add a few British words such as "bloody", "hell", and "bugger". Then again, in Texas we laugh at such words, so what the hell. Personally, I think f*ck is a little too over-the-top to include in a scenario. I don't think people would get offended at "crap", "damn", "shit" (maybe) or "bitch". Unless of course you overused it, which is what most people in the real world do.
Anyways.
i like cheese Squire
posted 02-17-06 04:19 PM
CT (US)
16 / 18
Quoted from zyxomma100:
Well of course you can't reply to it. The thread is almost 3 years old.
that would explain it.
Well, I am going to create a Campaign called Timeline , but it shall be more accurate to the book (etc. has main characters(Marek, Chris)), and I will include very little swearing, if any. Truthfully I haven't played the scenario on the like tanneur99 gave me, but I played some of it.
Signature Pending.
[This message has been edited by i like cheese (edited 02-17-2006 @ 04:21 PM).]
Joan of Florida Squire
posted 02-18-06 00:08 AM
CT (US)
17 / 18
If you must include swearing in your campaign, don't put it in instructions, hints, scout, and victory and loss messages. If you have characters in your campaign who would naturally swear and cuss then put it in their dialogue; it will add to realism and add a bit of spice
But I agree that a warning should be given either in the description or the introduction to the campaign.
Current AoK Project: None
newIdea Illuminator
posted 02-18-06 00:18 AM
CT (US)
18 / 18
Quote:
Well, I am going to create a Campaign called Timeline
Did they have a movie called Timeline? I think it had that guy from Fast and the Furious.