As for the AI there are some conditions to make the AI work perfectly:
- the AI is consist of two files, an .AI file and a .Per file. Where in the .PER the AI's information is written and in the .AI is just an empty file.
- if for example this is your AI that whats the brackets too!
(defrule
(taunt-detected 1 1)
=>
(acknowledge-taunt 1 1)
(cc-add-resource food 1)
)The bold ")" is the most common error that is many times overlooked, even i have sometimes that problem, even when i know so good how to make this AI. Else.. to answer your AI question, you can do 2 things:
1 place the AI rules here in a reply, or mail me at:
thomas14_koster and be sure to put your AI and PER files in a zip file, else i will get files that are corrupted Now, on to your Trigger question of Taunt to trigger!
Quote:
2) i cant get the taunt to trig system to work, i tried this:
-------------
trigger-1
condition-bring object to area- (RPG char)
condition-accumulate tribute P1- 800 gold
effect-send chat- "Buy small ship for 800 gold, 1-yes 2-no"
activate trigger-2
trigger-2
accumulate tribute P3- 1 food
tribute P1 to gaia- 800 gold
change ownership- the small ship
well you forgot to give some important information, i need to know if the trigger 1 is:
- starting state on or off
- looping no or yesBut due that, i can just tell you the right triggers you need to use, with both the answer to which have to be on or off here goes:
trigger1 - starting state: on Looping: no
condition-bring object to area- (RPG char)
(you need to tribute the amount always away to gaia, to clear the resources for another time you wish to use it, and to prevent the bug, that will occur when you have taunt the taunt to earlier)
effect-send chat- "Buy small ship for 800 gold, 1-yes 2-no"
activate trigger-2
Starting state: off looping: no
trigger-2
accumulate tribute P3- 1 food
accumalate tribute P1- 800 gold
tribute P3 to gaia- 1 food
tribute P1 to gaia- 800 gold (so you will buy it)
change ownership- the small ship
deactivate trigger-3
activate trigger-1(ehh.. you need also another trigger that answers the no question you forgotten that one either )trigger-3 starting state: off looping: no
accumalate tribute P3- 1 wood
tribute P3 to gaia- 1 wood
deactivate trigger-2
activate trigger-1
Send chat: to player 1: Sorry, come again when you like to have this small ship.
(for example you could add this "send chat" effect to give the information that you didnt wanted the ship)
Oh, i forgot to give you the AI for the "no" answer!
here goes:
(defrule
(taunt-detected 1 2)
=>
(acknowledge-taunt 1 2)
(cc-add-resource wood 1)
)(once again, dont forget the ")" Then, the question about the map shot..
Quote:
3) when i take a full-map shot ( f12+print screen?) where does it go? paint? cause i tried and it just shows that screen, not the whole map. How do i get the full map shot, and where does it go??
uhm.. you can make a picture of the whole map by testing your map from the editor or when you are playing a random map you can just press the "CTRL+print screen" to make a shot of the full map. If you want to make a Screen shot, you only have to press the "print screen" once. To know when you have made a screenshot, you can try to scroll left and right at the corners of map, when it is going more slower then normal you know that the screen shot is taken. btw, it could either be CTRL + F12 or CTRL + print screen, just try it, both you will see which one works, as i have this moment no idea, which button is right.. Screenshots go in a seperate map called "screenshots" it is almost impossible to overlook it, when you have taken shots Thanks in advance to answer your questions!
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(_(_(_( = WizardBoy: | Proud member of AOK = Click to add population = )_)_)_)[This message has been edited by WizardBoy (edited 02-20-2006 @ 08:59 AM).]