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Age of Kings Heaven » Forums » Scenario Design and Discussion » Help... me...
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Topic Subject:Help... me...
Mr Unknown
Squire
posted 04-30-06 11:52 AM CT (US)         
I'm trieing this, the transport trick thing...
K, I've got da transport ship now, and I put the people into it.
How do I make da boat move after I place the people into it?
AuthorReplies:
Indesstructable
Squire
posted 04-30-06 11:53 AM CT (US)     1 / 10       
Task object trigger.
Mr Unknown
Squire
posted 04-30-06 11:54 AM CT (US)     2 / 10       
yah... but then the boat will move before I place the people in
steffenlaursen
Squire
posted 04-30-06 11:55 AM CT (US)     3 / 10       
Isn't there a condition like "units garrisoned"? Put that as condition for tasking the boat, or use a timer...

Current project: King Wilhelm <-I added screenshots

Mr Unknown
Squire
posted 04-30-06 12:00 PM CT (US)     4 / 10       
Thanks, but then... when they entered the boat... the screen just went dark... is there a possible way for it to be visible until the boat makes it way to its destination?

[This message has been edited by Mr Unknown (edited 04-30-2006 @ 12:06 PM).]

steffenlaursen
Squire
posted 04-30-06 12:08 PM CT (US)     5 / 10       
Well, do you have any allies on the map, other than the transport?

If not, research cartography when entering the TS.

If yes, you'll have to create and remove map revealers... which is quite a task, if the boat has a long way to travel.


Current project: King Wilhelm <-I added screenshots

[This message has been edited by steffenlaursen (edited 04-30-2006 @ 12:11 PM).]

Mr Unknown
Squire
posted 04-30-06 12:11 PM CT (US)     6 / 10       
Well.. I have some allies but then I dont really want to reveal the allies.
steffenlaursen
Squire
posted 04-30-06 12:14 PM CT (US)     7 / 10       
Then you have to use map revealers...

If (TS in area: Area 1)
Then (create [maprevealer player 1]: Location 1)

If (TS in area: Area 2)
Then (create [maprevealer player 1]: Location 2)
(remove [maprevealer player 1]: Location 1)

etc...


Current project: King Wilhelm <-I added screenshots

Mr Unknown
Squire
posted 04-30-06 12:34 PM CT (US)     8 / 10       
err.. I dont really understand that.. and when you say "TS" do I have to use that program?

OOOHH! Am I too stupid to be true?
I understand now.. I think i make a trigger than create an object such as the map revealer... and then delete it ect. ect. after such and such.. yea yes

[This message has been edited by Mr Unknown (edited 04-30-2006 @ 12:40 PM).]

WizardBoy
Squire
posted 04-30-06 12:55 PM CT (US)     9 / 10       
By TS they refer to the Transport Ship

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steffenlaursen
Squire
posted 04-30-06 05:29 PM CT (US)     10 / 10       
What he said...

Sorry for talking AOK-ish. I was really confused when I first encountered the terms rax, huskies, MAA, CA and elbows, too.


Current project: King Wilhelm <-I added screenshots

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