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Scenario Design and Discussion
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Age of Kings Heaven » Forums » Scenario Design and Discussion » The Instability of the Change view trigger
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Topic Subject:The Instability of the Change view trigger
Boosh
Squire
posted 05-03-06 10:31 PM CT (US)         
Having read previous expired threads on this forum, I have come to understand that the change view trigger is highly bugged. I know my way around it now, but I was wondering, on a Giant map, how much spacing between triggers should I give it, as it's really, really pi**ing me off right now.

"So do all who live to see such times, but that is not for them to decide. All you have to decide is what to do with the time that is given to you."
-Gandalf
AuthorReplies:
Cesar Bernardi
Squire
posted 05-03-06 10:38 PM CT (US)     1 / 8       
Spacing?

Timer or tiles?

newIdea
Illuminator
posted 05-03-06 10:38 PM CT (US)     2 / 8       
So... do you have a question... or...? I don't understand what you're trying to do.

Btw, some of those "Change View" bugs can work to your advantage.




dannyking.me


Boosh
Squire
posted 05-03-06 10:59 PM CT (US)     3 / 8       
Sorry, I was unclear, I meant tiles.

"So do all who live to see such times, but that is not for them to decide. All you have to decide is what to do with the time that is given to you."
-Gandalf
Lance O Lot
Squire
posted 05-04-06 07:15 AM CT (US)     4 / 8       
I've never herd of thoughs bugs? What do they do and how are they usful?

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Stabby Slashy
Squire
posted 05-04-06 10:40 PM CT (US)     5 / 8       
Wait, what bugs? It works perfectly fine for me... :S

[This message has been edited by Stabby Slashy (edited 05-04-2006 @ 10:41 PM).]

Enraged Orange
Squire
(id: RoboPaul88)
posted 05-04-06 11:27 PM CT (US)     6 / 8       
If you try to Change View across some enormous distance it can cause crashes. I dunno how much spacing you need, though. I suppose you could just guess and check, wouldn't take all that long. I can't imagine it's more than three or four seperate triggers.

[This message has been edited by Enraged Orange (edited 05-04-2006 @ 11:27 PM).]

ReIch
Squire
posted 05-05-06 00:21 AM CT (US)     7 / 8       
the problem is susually in big maps when shifting view to the other side of the map. Use several triggers to acomplish it.

--
Best regards

Balazs
Hussarknight
Seraph Emeritus
posted 05-05-06 03:28 AM CT (US)     8 / 8       
If the scenario crashes or not has also to do ith the computer it's played on.

          Hussarknight
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