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Age of Kings Heaven » Forums » Scenario Design and Discussion » Project: Income Defense
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Topic Subject:Project: Income Defense
Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 09:18 AM CT (US)         
EDIT: Project Closed due to some things I wanted in this map being impossible in the AoC editor.

me

[This message has been edited by MeGaIdIoT (edited 05-10-2006 @ 00:50 AM).]

AuthorReplies:
Hussarknight
Seraph Emeritus
posted 05-07-06 10:09 AM CT (US)     1 / 14       
I'm not sure about this, but can the castles hit nits on the path? If yes, I would change it so the catle's don't defedn the path.

Quoted from Topic post:

2 teams (1,3,5 verses 4,5,6)


Player 5 has to fight himself?

          Hussarknight

[This message has been edited by Hussarknight (edited 05-07-2006 @ 10:11 AM).]

Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 11:52 AM CT (US)     2 / 14       
Oops, typo. It should be 1,3,5 vs 2,4,6. Good point about the castles, I'll move them.

me

[This message has been edited by MeGaIdIoT (edited 05-07-2006 @ 11:54 AM).]

Cesar Bernardi
Squire
posted 05-07-06 12:20 PM CT (US)     3 / 14       
No need to move the Castles. Set a looping trigger freezing them (it works).

BTW, very interesting concept.

Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 02:37 PM CT (US)     4 / 14       
That works? Wierd..

me
BIHSting
Squire
posted 05-07-06 02:46 PM CT (US)     5 / 14       
Wait, so can the units attack each other?

I strayed out of thought and time. Stars wheeled overhead and everyday was as long as a life-age of the earth. But it was not the end. I've been sent back until my task is done...
... I come back to you now, at the turn of the tide.
Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 04:36 PM CT (US)     6 / 14       
No. The units that spawn just try to move through the path to the other side, and if they get to the end of the path, the enemy's outpost loses some HP. If one team's outpost dies, they lose.

me
PaulC2001
Squire
posted 05-07-06 04:52 PM CT (US)     7 / 14       
S'a cool idea. How do you beat a computer player to the end of the path? Or am I missing the point?
Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 06:19 PM CT (US)     8 / 14       
Ok, look at the mapshot. On team 1's side, team 1 builds towers to stop team 2's units from getting to the end of the path. They have to balance spending money on towers for defense, and spending money on sending units to the other side.

me
azure skies
Squire
(id: ThUnDeR77)
posted 05-07-06 07:04 PM CT (US)     9 / 14       
Ah, okay. You might want to mention that you defend your side with towers in the explanation.
Also, I might add that Grass1 is boring. Make the map look cool.
Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-07-06 08:02 PM CT (US)     10 / 14       

Quoted from Topic Post:

Progress
|0%| I IIIIIIIIIIIIIIIIIII|100%|
5%

I will definitely mix terrain, I just made the paths and the buildings, to see if other people thought it was a good idea.

And I did add towers in the explanation:

Quoted from Topic Post:

Now, on your team's side, you build towers to kill the other team's units that come along the path. You have to balance using stone on towers and using stone on units.


me

[This message has been edited by MeGaIdIoT (edited 05-07-2006 @ 09:23 PM).]

Ziko
Squire
posted 05-07-06 10:39 PM CT (US)     11 / 14       
This is rather interesting... What's up with that ice terrain? It looks like a maze.
Oh, the Town centre's below, well If they are involved in fighting, how are they suppost to get up the cities if there is a cliff blocking their way?
overall seems pretty interesting,
keep it up.

Chaos is upon us! The balance between "Good" and "Evil" will clash and the Earth will be covered in darkness!!
No Idea if this makes sense, just thought it sounded cool
Status: Online
Email me athell_chronicle@hotmail.com for more information on my scenario's.
Current Scenario working on...: Sir Hye Merfiable: Save the Past II & Sir Hye Merfiable: Heart of a True Champion

[This message has been edited by Ziko (edited 05-07-2006 @ 10:39 PM).]

Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-08-06 09:34 AM CT (US)     12 / 14       
The ice is the path of the other team's units that come through. You build towers to stop them, though the enemy units don't attack you, you attack them with the towers. It is ice so you can't build on the path.

me
fuzzydude45
Squire
posted 05-08-06 03:46 PM CT (US)     13 / 14       
Ziko, The towncenters make it so that computer players don't quit, its just the way it is set up to happen, They have no effect on gameplay, Also, MeGa, Cesar Bernadi wants to know if your still going to help on the Prison Multiplayer map!
Impeached
VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 05-08-06 04:06 PM CT (US)     14 / 14       
Oh yeah...I forgot about that. Sure, I'll give it another go.

OT: I FINALLY got the registration thing to work on IC .


me

[This message has been edited by MeGaIdIoT (edited 05-08-2006 @ 04:13 PM).]

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