aphw
Squire
posted 05-07-06 10:10 AM CT (US)
What's the best way of simulating other resources? Say, I want the user to be able to buy / sell clothing. How do I keep a record of how much the player has, which is also easily changeable during the game, both increasing and decreasing?
aphw
Squire
posted 05-07-06 10:19 AM
CT (US)
3 / 9
That wouldn't work because I wouldn't know where to place the walls.
Cesar Bernardi
Squire
posted 05-07-06 12:21 PM
CT (US)
8 / 9
Use AI. It's by far the safest way.