Anyway, Ya' know how authors of games make units (in scenarios) move. Like when your unit steps onto a "trigger-land" () there are a bunch of archers come out of a path of the forest and attack? I think you can do it by using the "patrol" and then "stop" the unit. But in all, I don't know.
Please help, Stasik The Vicious.
Author
Replies:
Impeached VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 11-27-06 09:51 AM
CT (US)
1 / 3
Use the 'Task Object' effect. You set the player and/or unit, then you press the area that the units come from, press go to area, and then set the location that you want the units to go to from the specified area, and press go to location. If it's just one unit you want to task, you can just set the object then set the location, without specifying the player.
me
[This message has been edited by Megaidiot (edited 11-27-2006 @ 09:52 AM).]
Mr Wednesday Cavalier
(id: matty12345)
posted 11-27-06 11:01 AM
CT (US)
2 / 3
If you want them to march in formation:
Use patrol, and when they get to the desired location change their ownership to another player to stop them, then change it back immediately to the original player. It is a good I dea for both players to be the same colour, for obvious reasons.
"And Matt is a prolific lurker, watching over the forum from afar in silence, like Batman. He's the president TC needs, and possibly also the one it deserves." - trebuchet king
stasik50 Squire
posted 12-09-06 00:05 AM
CT (US)
3 / 3
So I did what you said...It worked, but the second time it did'int! It only picks one of the archers. I've tried everything!