Hey, I'm making a campaign with mulitiple dialoge instances, but for whatever reason, I can't get them to go off when I need them to. They always go off at the beginning of the mission. So, how can I get them to go off, say, when a unit reaches a certain point on the map? Thanks.
I went to Middle Earth and back and all I got was this lousy Ring!
Author
Replies:
Mashek331 Squire
posted 12-07-06 04:38 AM
CT (US)
1 / 1
Use the condition 'Bring Object to Area' or 'Objects in Area' to make it so the texts will only activate when a unit arrives in the area.