That's basically all I wanted to ask - I'm working on a scenario using the Taunt-Trigger-AI stuff, and rather than using the AI signals to send info. to the trigger system, I was going to use resources. However, since these values will change throughout the game, I need to be able to reset the resource count somehow. Preferably, I would do this by something like:
... I think you get the point, but in plain english, the computer player's AI would tribute all its food to Gaia - resetting that value to 0 - and then having that value set by the cc-add-resource effect. And I know I could just set up an otherwise-unused player and just have him be a resource dump, but there's a chance I'll need all the counters I can get. Alternately, does anyone know a better way for the AI to send info into the game? I got AI signals working, but apparently, once the signal is sent, it cannot be resent, etc.
(tribute-to-player GAIA
(cc-add-resource
...