Hey all, in a campainge im creating as with alot of rpg's there are wolves for enemy, now while editing and testing the scenario they suddenly stopped attacking me and just sat there even if i attacked them. I orginally had wolves, then when i hit this problem replaced them with rabid wolves. When that didnt work i palced all the types of wolves(rabid dire and normal) but it still wont work
Can any body help? thanks
Argotha CHAOS... PANIC... DISORDER... My work here is done Current projects: Utread: chapt1 (2/6 maps), Utread 2: (2ish/?) various other scens "this brings me to a realisation, that scenario design is like childbirth, you soon quickly forget the pain it caused you but then you go back and do it again."
[This message has been edited by Argotha (edited 05-03-2007 @ 04:21 AM).]
Author
Replies:
Nax Squire
(id: Ensemble_Nut)
posted 05-03-07 04:37 AM
CT (US)
1 / 8
go with Hunting wolves. If they're too strong, then do a hp loss.
Argotha Squire
posted 05-03-07 05:32 AM
CT (US)
2 / 8
If i do that with them as gaia then they will change to my team, but i do not wish to make them part of another team. So are there any other ways, to fix the bug or comensate?
Argotha CHAOS... PANIC... DISORDER... My work here is done Current projects: Utread: chapt1 (2/6 maps), Utread 2: (2ish/?) various other scens "this brings me to a realisation, that scenario design is like childbirth, you soon quickly forget the pain it caused you but then you go back and do it again."
Styrophome Squire
posted 05-03-07 06:34 AM
CT (US)
3 / 8
You could use Hunting Wolves and place them as an enemy team (Player 2), make their civilization color gray to make them look more like Gaia units, then give Player 2 an aggressive AI.
* * *(-)|¯\I/¯ )¬, (¯) |)|-|- ,O/^V^\|¯* * * -=¯=-=¯=-=¯=-=¯=-=¯=-=¯=-=¯=-=¯=-=¯=-=¯=- ...Still working on The EpicofGilgamesh...
Nax Squire
(id: Ensemble_Nut)
posted 05-03-07 07:38 AM
CT (US)
4 / 8
Hunting wolves look the same no matter what colour they are.
Luke Gevaerts Squire
posted 05-03-07 08:55 AM
CT (US)
5 / 8
Give the wolves to any computer player, and use triggers to change their ownership to Gaia once the game starts. This way, they won't belong to any computer, and the human player will not be able to convert them.
"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say there is more stupidity than hydrogen, and that is the basic building block of the universe." - Frank Zappa
"Some scientists claim that hydrogen, because it is so plentiful, is the basic building block of the universe. I dispute that. I say there is more stupidity than hydrogen, and that is the basic building block of the universe." - Frank Zappa
Ok, I\'ll do that. thanks for that but their attack is too high for my characters so does anyone know the hunting wolves attak attack so i know how much to reduce it by?
thanks again
[This message has been edited by Argotha (edited 05-04-2007 @ 00:02 AM).]