RON PAUL 2016
Squire
(id: Turty)
posted 09-23-07 07:42 PM
CT (US)
3 / 6
Now guys, this was written in a rush. He'll be updating it in a little bit with a bit more information.
CRazyDude69
Squire
posted 09-23-07 08:24 PM
CT (US)
4 / 6
Screenshots coming soon.
As Turty said I was sort of rushed when I made the original post but here are the details.
SEIGE OF ASHIKAGA (Single Scenerio)
Version: TC (originally made in AOK, hence the lack of custom unit names)
Style: RPG/B&D
Basic Overview: The scenerio begins with a 20-40 minute (depending on how you play it out, there are multiple possibilities) RPG section in which you (as Kitabatake) journey with your loyal bodyguard Chestnut and some other Japanese soldiers to the War Camp deep in the Chinese backcounrty. From there, you establish your base and lay seige to the city-on-an-island: Ashikaga. However, to get there you must first defeat the Chinese Troops gaurding the coast. The scenerio wraps up in an intese race to beat the clock as Ashikaga's Relic Timer counts down and you try to capture the city.
Uploading pics to image shack at the moment.
This scenerio uses the Immobile units AI and the Standard ES AI.
CRazyDude69
Squire
posted 09-26-07 01:03 PM
CT (US)
6 / 6
Just checking up on this thread, I believe that Turty will post his testing results in here soon, but he's swamped with IRL stuff. I just finished testing it myself for the second time (all the way through).
Playing time-2:56
Years Left on Relic Timer-11
Apparent Glitches-zero
Just bouncing some ideas off of you guys: I'm thinking of adding in another objective to make the begining of the B&D portion more difficult. The problem is, when you get 2000 of each resource tributed to you to start you off (thinking off making that less as well), you can easily build up defences and then repel all the attacks of the Chinese Army (Red Player). So here's the idea: a building in a nuetral town that you must protect or you lose. perhaps just get a "Local villages" monestary or Town Center to change ownership and then order you to protect it from the Chinese Army. I'm thinking this would create at least a sense of urgency that is lacking in the begining. Because as it is, its just too easy to roll over your enemies on the shore.
More Details:
The Chinese Army uses standard ES AI, Minamoto (Purple), Chinese Assassins (Purple), and the Chinese Navy (yellow) use no AI whatsoever. I think this lack of AI is the one problem this scenerio has. If anyone who is adept at creating AI would like collaborate with me on this scenerio, I would be more than happy to give you have you aboard. Mainly I need an AI that will tribute itself resources and attack you/create men without the need of villagers. I would use this on Minamoto, to make him more of a threat, as now his numerous units simply wander the shore and attack when they see you. Also another worry I have (possible glitch) is that the player may bypass the "Kill minamoto" objective altogether and head straight for Ashikaga. I need to put in some safe-guards against that.