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Age of Kings Heaven » Forums » Scenario Design and Discussion » I need help with AI
Topic Subject:I need help with AI
posted 08-01-08 07:26 PM CT (US)         
I need a AI for my scenarios that inmobilizes the other player's units and bans them to change diplomacy.

Sorry for my grammar mistakes

Tom... (really a simple signature :P (I always put that face :P))
hunnic paladin
posted 08-01-08 07:46 PM CT (US)     1 / 5

H U N N I C ~ P A L A D I N
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posted 08-01-08 09:47 PM CT (US)     2 / 5       
I need an unchangeable diplomacy AI for the other players and at the same time an inmbolile units AI
posted 08-01-08 10:07 PM CT (US)     3 / 5       
I'm not aware of any other specific AI dealing with diplomacy as you described. Other than the immobile AI's of course. One work around however is to use looping triggers to maintain a desired diplomacy. Also, we might be able to remove the diplomacy rules from a specific AI.

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"What Ana said. Use sugar and the whip." - aka the Pilot
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posted 08-02-08 05:59 AM CT (US)     4 / 5       
; Copy paste from here

; This bans the AI player to be allied to player 2
; Using the same code you can make the other diplomacy bans
; Important things to know is:

; - Change the 2 to a number:
; between 1 and 8 to specify that player been
; affected by the AI.

; - Change the ally to another stance:
; Available options:
; - ally
; - neutral
; - enemy.

; For every player that is banned to change...
; you need to make a seperate rule.
; For every player to another player...
; you need to make this...
; kind of small rules.
; To understand what a rule is...
; the below set of lines form together a rule.
; A rule start with "(defrule" and ends with ")"
(players-stance 2 ally)
(set-stance 2 enemy)

If you still have questions, please ask.

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posted 08-04-08 09:03 PM CT (US)     5 / 5       
so I have to put:

(Players-stance 2 ally)
8set-stance 2 enemy)


To make all players be enemy of player 2?

Tom... (really a simple signature :P (I always put that face :P))
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