Hi, I'm quite new to scenario design and am currently making a scenario with a "firing squad" scene in it. There are a row of monks lined against a wall and a row of hand cannoneers a couple of spaces away. There is a trigger where the commander gives the order to fire and at that point I want the hand cannonneers to instantly fire and shoot the monks. Does anyone have any ideas which triggers I can use to get them to do this? thanks
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Replies:
WizardBoy Squire
posted 08-25-08 02:45 PM
CT (US)
1 / 3
With the task object effect you can target enemies. If need more help please be more specific in what you need.
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Impeached VIP (Reverie World Studios)
(id: MeGaIdIoT)
posted 08-25-08 03:07 PM
CT (US)
2 / 3
1. Have the monks and hand cannoneers be the same player. 2. In one trigger, give the monks to an enemy of the hand cannoneers, then use task objec, hand cannoneer to monk, to decide which hand cannoneers you want to attack which monks.
me
Andanu Trisatya Squire
posted 08-26-08 04:17 AM
CT (US)
3 / 3
Continuing from Impeached, if the two effects (Change Ownership and Task Object) are all in one trigger, make sure that the Change Ownership effect is placed above the Task Object effect, otherwise it won't work properly.
This way, the game will trigger the effects in this order: Change Ownership being the first and Task Object being the second, but still in the same trigger and timer.
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